Skeleton
Skeletons, named after the initial concept for the currency system, simply act as trophies. They hold no value, and are not exchanged. Their sole purpose is as feedback for using the system.
File path: <namespace>:currency/skeletons.json
Format
File
| Field | Type | Default | Description |
|---|---|---|---|
namespace:path |
Skeleton | A skeleton entry. The field name must be a unique Identifier. |
Skeleton
| Field | Type | Default | Description |
|---|---|---|---|
item |
Identifier | The skeleton's associated item. | |
cost |
Array of Identifiers | The skeleton's reward cost, used for exchanging. Each identifier should be a valid defined Reward item. |
Examples
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A skeleton system that uses cobblestone and mossy cobblestone to craft stone, stone bricks, and mossy stone bricks.
Added: v1.2.0, Last Updated: v1.7.0