Reward
Rewards are items given out as a result of players interacting with the currency system. They hold no intrinsic value, yet they are exchanged as they can be combined into Skeletons.
File path: <namespace>:currency/rewards.json
Warning
Setting a reward's weight to 0 or lower will prevent it from dropping.
Format
File
| Field | Type | Default | Description |
|---|---|---|---|
namespace:path |
Reward | A reward entry. The field name must be a unique Identifier. |
Reward
| Field | Type | Default | Description |
|---|---|---|---|
item |
Identifier | The reward's associated item. | |
weight |
Integer | The reward's weight, used to determine its drop chance. |
Examples
1 2 3 4 5 6 7 8 9 10 | |
A reward system that uses cobblestone and mossy cobblestone as its items. Cobblestone is 80% more likely to drop than mossy cobblestone.
Added: v1.2.0, Last Updated: v1.7.0